#pragma once
#ifndef PLAYER_H
#define PLAYER_H

#include <Box2D.h>
#include <SFML/Graphics.hpp>
#include "AnimatedSprite.h"

class Player
{
public:

	Player(AnimatedSprite* sprite, b2Body* body);

	~Player();

	b2Body* getBody();

	AnimatedSprite* getSprite() const;

	b2Vec2 getPosition() const;

	float getMaxWalkVelocity() const;

	float getJumpVelocity() const;

private:

	AnimatedSprite* sprite;

	b2Body* body;
};

#endif //PLAYER_H
